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New 'Replace' shortcut (CTRL+H) which opens the find dialgo with replace enable (ChrisRfr - ) 3 new triggers for custom tools: "OpenFile - Non-PB binary file", "OpenFile - Non-PB text file", "OpenFile - with specific extension" (HeX0R101 - ) New contextual constant display for AutoComplete (Fr34k - ) Dropped x86 version of PureBasic for OS X as it's no more supported since OS X Catalina (Minimum supported OS X is now 10.10 - released in 2014).
![purebasic color preference file purebasic color preference file](http://i1.ytimg.com/vi/GmLlbUzjmlQ/maxresdefault.jpg)
Added #PB_Compiler_Optimizer which is set to #True if the optimizer is enabled OSVersion(): added support for Windows 11
![purebasic color preference file purebasic color preference file](https://jp.mathworks.com/matlabcentral/mlc-downloads/downloads/07c9a124-d895-447d-95f3-60b0c89cae55/b575e8a2-5b6a-47a1-b421-2494549b4062/images/screenshot.png)
Changed the short version of /CONSTANT from '-o' to '-co' as '-o' is now used for /OUTPUT
#Purebasic color preference file .exe
Beta 4 is out ! Here is the change log:Ĭode: Select all - Changed the name of the /EXE commandline flag to /OUTPUT be more coherent (still work for backcompatibilty but not documented anymore) Changed: SetMaterialColor() can now use several colortype at once using '|' Changed: renamed structures PB_MeshFace -> MeshFace and PB_MeshVertex -> MeshVertex Added new modes for SetMaterialAttribute(): #PB_Material_PointSprite, #PB_Material_DepthBias Added predefined shaders: #PB_Material_ColorShader, #PB_Material_PerpixelShader, #PB_Material_BumpShader, #PB_Material_SkyShader, #PB_Material_WaterShader, #PB_Material_WaterShaderRTT, #PB_Material_OceanShader, Added new mode to CreateDataMesh(): #PB_Mesh_DiagonalShortestLength, #PB_Mesh_DiagonalClosestNormal, #PB_Mesh_DiagonalAlternate, #PB_Mesh_DiagonalRegular1, #PB_Mesh_DiagonalRegular2 Added GetEntityMesh(), CreateCubicTexture(), CreateAnimatedMaterial() Added optional position mode to ApplyEntityForce() Added optional force vector to WorldGravity() Added optional parameter to MeshFace() to create a quad Added CreateShader(), CreateShaderMaterial(), MaterialShaderAutoParameter(), MaterialShaderParameter(), MaterialShaderTexture() Code: Select all - Added Raspberry 64-bit support !